🎵 BACKGROUND MUSIC
PineBorg Gulch September 1821 by audiomirage
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👋 Hi, I'm Aliz Pasztor

AL!Z

Psychoacoustic-Visual Systems Engineer

Audio programmer and tools engineer specialising in Wwise, Unity, C++, JUCE and DSP. I build adaptive audio systems, audio tools, DSP prototypes and production-focused pipelines for games and interactive media.

6+ years of Unity and C# development, including two years as a software engineer at IGT shipping regulated commercial games. Now specialising that experience in interactive audio, DSP and tools.

⚡ Now: Building Mystic Realms + Wwise pipeline • Developing EchoPsychFX • Prototyping M4L tools
🔧 While you're here: Check out my tools: working demos you can use right now ↓
01 / HIRE ME

Freelance and Contract Work

For studios and developers who need audio programming, tools or DSP work delivered

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Available for freelance and contract work

  • Wwise and game audio integration: a working Unity scene, Wwise setup and implementation notes
  • JUCE plugin and DSP development: a working VST3/AU build with a functional UI, source code and documentation
  • Custom audio tools, desktop or browser: a working tool with source and a short user guide
  • Technical investigation and proof of concept: findings, a reproducible test case or prototype, and next steps

Remote, project-based or part-time, based in London.

Services and How I Work → Email Me
02 / PROJECTS

Selected Projects

Tools and demos exploring psychoacoustic principles across different platforms

Live: usable in your browser now. Complete: finished. Beta: core features work, polish in progress. In Development: actively being built.

03 / WHAT I DO

Focus Areas

Audio software development across DAWs, game engines, and web platforms, all centered on psychoacoustic principles

04 / TOOLS

Workflow Tools

Practical utilities built out of real workflow needs

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// tools & utilities

Small Tools, Real Use

These are utilities I built because I needed them: quick audio inspection, workflow helpers, small scripts that remove friction from day-to-day work. They're not portfolio pieces or technical showcases; they're just things that work and might be useful to others too. Kept separate from projects so neither gets lost in the other.

Web Audio Audio Analysis DAW Utilities Workflow
5 tools live
Browse Tools →
05 / COLLABORATE

Open to Collaboration

Beyond paid work: research, experimental psychoacoustics and exploratory projects with musicians, game developers and researchers

06 / CONNECT

Get in Touch

Available for freelance and contract work: audio programming, DSP and game audio integration. Need help with an interactive-audio system, a Wwise tool, a DSP prototype or Unity audio integration? Email me a short description of the problem, your current tools and your delivery date. I'm also open to collaborating on music production tools, game audio and psychoacoustic research.