Psychoacoustic-Visual Systems Engineer
Psychoacoustic engineering, procedural systems, and shader-audio coupling. The technically ambitious stuff, built properly.
Two years shipping regulated commercial games at IGT, now building independent audio-visual systems work.
Audio software development across DAWs, game engines, and web platforms — all centered on psychoacoustic principles
Tools and demos exploring psychoacoustic principles across different platforms
Interested in working with musicians, game developers, researchers, and anyone exploring psychoacoustic applications
Practical utilities built out of real workflow needs
Available for freelance and contract work — audio programming, DSP, and game audio integration. Also open to collaboration and feedback on early-stage projects. If you're working on music production tools, game audio, or psychoacoustic research—or just want to chat about perception-based audio processing—reach out.