Psychoacoustic-Visual Systems Engineer
Audio programmer and tools engineer specialising in Wwise, Unity, C++, JUCE and DSP. I build adaptive audio systems, audio tools, DSP prototypes and production-focused pipelines for games and interactive media.
6+ years of Unity and C# development, including two years as a software engineer at IGT shipping regulated commercial games. Now specialising that experience in interactive audio, DSP and tools.
For studios and developers who need audio programming, tools or DSP work delivered
Remote, project-based or part-time, based in London.
Tools and demos exploring psychoacoustic principles across different platforms
Live: usable in your browser now. Complete: finished. Beta: core features work, polish in progress. In Development: actively being built.
Audio software development across DAWs, game engines, and web platforms, all centered on psychoacoustic principles
Practical utilities built out of real workflow needs
Beyond paid work: research, experimental psychoacoustics and exploratory projects with musicians, game developers and researchers
Available for freelance and contract work: audio programming, DSP and game audio integration. Need help with an interactive-audio system, a Wwise tool, a DSP prototype or Unity audio integration? Email me a short description of the problem, your current tools and your delivery date. I'm also open to collaborating on music production tools, game audio and psychoacoustic research.