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🎮

Game Developers

Exploring adaptive audio systems and real-time processing for interactive experiences

I'm learning how to build audio systems that respond to gameplay—from Unity's audio engine to middleware like Wwise and FMOD. Combining software engineering experience with psychoacoustic knowledge to explore immersive interactive audio.

Background & Skills

Currently Learning

Collaboration Areas

🎵 Unity Audio Systems

Building custom audio managers, implementing music systems, or handling complex audio routing

🌍 Procedural Audio

Combining procedural generation with adaptive audio systems for dynamic soundscapes

📊 Real-Time Analysis

Audio analysis for visual effects, particle systems, or gameplay feedback

🎛️ Custom Processing

Implementing specialized audio effects or perceptual processing within game engines

What I'm Exploring

Potential Projects

Some ideas I'm interested in exploring:

🎮 Open to Game Audio Projects

I'm interested in collaborating on game audio—whether it's implementing audio systems in Unity, exploring adaptive music, or building custom audio tools for your project.

Working on a Game?

Let's discuss how audio systems and psychoacoustic processing can enhance your project.

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