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šŸŽ®

Game Developers

Wwise-integrated game audio, adaptive systems, and real-time audio programming for interactive experiences

Game audio integration is not a peripheral skill here, it's a primary focus. Mystic Realms is a working 2.5D Unity platformer with a fully authored Wwise 2025 pipeline: RTPC-driven adaptive music, surface-based audio switching, spatial reverb zones, and psychoacoustic ability design. The RTPC Curve Editor is a standalone WPF/.NET 10 tool built outside the DAW for designing and exporting Wwise curves as XML.

Current Work

In Development

Mystic Realms

2.5D action-platformer in Unity 6 with a full Wwise 2025 audio pipeline. RTPC-driven adaptive music, surface-based footstep switching, spatial reverb zones, raycasted occlusion, and psychoacoustic ability audio. The anchor piece for game audio and interactive systems work.

In Development

RTPC Curve Editor

Standalone WPF/.NET 10 desktop tool for designing and exporting Wwise RTPC curves. BƩzier handle control, Wwise-matched preset shapes (Log, Exp, S-Curve), multi-curve comparison, and direct XML export. Built because Wwise's internal curve editor has no external workflow.

Complete

Procedural Unity World

Runtime-generated open world with chunk-based 3D terrain, L-system vegetation, Mitchell's Best Candidate spatial distribution, multi-modal animal controllers, and a custom audio system with per-channel routing and playlist handling.

Technical Competencies

Collaboration Areas

šŸŽµ Wwise Pipeline

Full Wwise authoring and Unity integration, adaptive music, spatial audio, SoundBank architecture, real-time parameter control

šŸŒ Procedural Audio

Combining procedural generation with adaptive audio systems for dynamic, context-aware soundscapes

šŸ”§ Custom Audio Tools

Standalone tools for game audio workflows, RTPC editors, curve libraries, analysis utilities

🧠 Psychoacoustic Design

Perception-led audio design, critical band masking, loudness mapping, reverb JND thresholds applied to game audio contexts

Technology Stack

Unity 6

Engine, C# scripting, audio systems

Wwise 2025

Full audio pipeline and middleware

C#

Gameplay, audio management, RTPC bridge

WPF / .NET 10

Desktop tooling (RTPC Curve Editor)

AkSoundEngine API

Wwise Unity integration

šŸŽ® Open to Game Audio Projects

Particularly interested in projects that need Wwise integration done properly, not just events posted from Start(), but a real adaptive pipeline with RTPC-driven music, spatial reverb zones, and a SoundBank architecture that holds up across builds.

Working on a Game?

Let's discuss how Wwise integration and psychoacoustic audio design can serve your project.

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