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🎮

Game Audio Integration

Exploring adaptive audio systems, 3D spatial sound, and real-time processing for interactive media

I'm learning how to build audio systems that respond to gameplay in real-time—from Unity's audio engine to middleware like Wwise and FMOD. Combining my software engineering background with psychoacoustic principles to create immersive interactive experiences.

Current Work

Working Build

Procedural Unity World

Demonstrating real-time procedural generation with custom music playback system, playlist handling, and runtime-adjustable audio routing in Unity.

Learning

Wwise & FMOD

Studying middleware integration, adaptive music systems, and interactive audio design patterns for game engines.

Prototyping

Real-Time Audio Analysis

Exploring real-time audio analysis for visual effects integration with Unreal Engine, targeting festival visual applications.

Technical Areas

01

Unity Audio Systems

Building custom audio managers, implementing music playback with timing feedback, and handling separate routing for music and ambient audio.

02

3D Spatial Audio

Learning HRTF implementation, distance attenuation, and reverb modeling for creating presence in 3D environments.

03

Adaptive Systems

Exploring how audio can respond to player actions and game state changes—from subtle transitions to dynamic mixing.

04

Audio Middleware

Studying Wwise and FMOD workflows, event-based triggers, and parameter-driven audio behavior.

Background & Skills

Technology Stack

Unity

Primary game engine with C# scripting

Unreal Engine

Learning for visual effects integration

Wwise

Studying adaptive audio middleware

FMOD

Learning interactive audio design

C#

Unity scripting and audio system development

DSP

Custom audio processing when needed

🎮 Open to Game Audio Projects

I'm interested in collaborating on game audio projects—whether it's implementing adaptive systems, building custom audio tools, or exploring spatial audio for VR/AR experiences.

Working on a Game?

Let's discuss how psychoacoustic audio and adaptive systems can enhance your project.

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