SONAR โ Audio Inspector
A browser-based audio analysis workbench. Load any audio file and get a real-time spectral view, waveform with RMS/peak metering, loudness readout, and playhead scrubbing โ all in one compact DAW-style interface. Good for quick checks without spinning up a full DAW.
Echo Chamber
Record a few seconds of audio and process it in real time with delay and algorithmic reverb โ all running in the browser. The DSP core (ring buffer delay line, Schroeder reverb network, one-pole parameter smoothing) is written in C++ and compiled to WebAssembly via Emscripten. I wanted at least one project where C++ actually runs in the browser, not just gets talked about. The JS layer handles only audio I/O and UI.
Spectra Stamp
There is no standard way to communicate the perceptual properties of an audio file alongside the file itself. A stem gets sent, but whether it's sitting heavy in the low-mids or competing in the presence zone stays in the mix engineer's head. Spectra Stamp runs a real FFT on any audio file in the browser, maps the result to Bark-scale perceptual zones, calculates masking risk relative to the source type, and exports the whole thing as structured JSON metadata that travels with the sound.
Asset Duplicate Resolver
A Unity Editor tool that scans your project for duplicate assets using MD5 content hashing, GUID collision detection, and orphaned .meta file analysis. Shows a categorised report of duplicates, unique-used, and unused assets, with a dry-run preview before any changes and per-property undo for safe reference migration. Built because the default Unity duplicate workflow involves a lot of manual GUID hunting.