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Freelance Services

Contract audio programming across game engines, DAW plugins, and custom tooling

Two years as a Software Engineer at IGT, shipping regulated commercial games (UK B1/B3) under strict compliance standards, including the first successful migration to a new proprietary math system after an earlier attempt had failed, and a production audio bug that had stumped the rest of the team. That background in shipping reliable, tested, production-grade work now runs through independent projects spanning JUCE plugin development, Wwise game audio integration, and custom desktop tooling โ€” all grounded in psychoacoustics.

What I Offer

๐ŸŽฎ Wwise / Game Audio Integration

Full Wwise pipeline work in Unity or Unreal โ€” adaptive music, RTPC systems, SoundBank architecture, spatial audio and occlusion, surface-based switching. Backed by two years of professional Unity/C# development on shipped, regulated titles.

๐ŸŽ›๏ธ JUCE / DAW Plugin Development

VST3/AU plugin development in C++ with JUCE, from DSP core to UI. Particular focus on psychoacoustic processing โ€” masking-aware EQ, perceptual spatial effects, loudness-based dynamics.

๐Ÿ”ง Custom Audio Tooling

Standalone desktop tools that plug into an existing workflow โ€” curve editors, batch analysis utilities, format converters, pipeline automation. Comfortable working across the C#/C++ boundary (WPF + native DLL via P/Invoke) when a job needs both a real UI and native-speed processing.

๐Ÿ“Š Web-Based Audio Tools

Browser-based audio analysis, visualization, or interactive demos using the Web Audio API, canvas rendering, or C++ compiled to WebAssembly โ€” useful for client-facing tools, internal QA utilities, or educational/marketing demos.

How I Work

01

Scope

A short call or written brief to pin down what the deliverable actually needs to do, and what "done" looks like.

02

Build

Regular check-ins on progress rather than a single delivery at the end โ€” easier to catch a wrong turn early.

03

Test

Real-world testing against the actual use case, not just a happy-path demo.

04

Deliver & Handoff

Documented code, a clear handoff, and availability for follow-up fixes.

๐Ÿ’ผ Engagement & Availability

Open to project-based contracts, ongoing part-time work, and short scoped engagements. Remote, based in London (GMT), with experience working across distributed teams from my time at IGT (Manchester studio, remote). Get in touch with your project's scope and timeline and we can figure out the right structure and rate for it.

Relevant Experience

Have a Project in Mind?

Send over what you're working on and what you need โ€” happy to talk through scope, timeline, and whether it's a good fit.

Get in Touchโ†’