Hey there,
I’m Alíz Pásztor, but you can just call me Alice – your friendly neighbourhood Software Engineer and Game Programmer based in the UK.
Ever since embarking on this thrilling journey, my unwavering dedication and insatiable drive for growth have propelled me into some extraordinary projects and experiences.
Ready to dive into the awesome world of my portfolio? Go ahead and explore below. Feel free to hit me up if you’re curious to know more.
Let the coding adventures begin!
Soul Split
- Scene Management
- AI
- Tools Programming
- Different Gameplay Mechanics
- Source Control
Proc Gen
- L-System
- Perlin Noise
- Mitchell’s Best-Candidate
- Terrain Chunking
- Asynchronous Programming
- AI
- UI Programming
- Mesh Generation
Imba
- Neural Network
- Genetic Algorithms
- Json
- Mitchell’s Best-Candidate
- Data Graphs
Work In Progress
Proc Gen Unreal
- Binary Space Partitioning
Stone Monster
- Gyroscope
- Accelerometer
- Scene Management
- BinaryFormatter
Dark Game
- Player Control
- Animation
- AI
- Gameplay Mechanics
- al1zp4sztor@gmail.com
City
Manchester, UK