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Soul Split

  • Scene Management
  • AI
  • Tools Programming
  • Different Gameplay Mechanics
  • Source Control

Proc Gen

  • L-System
  • Perlin Noise
  • Mitchell’s Best-Candidate
  • Terrain Chunking
  • Asynchronous Programming
  • AI
  • UI Programming
  • Mesh Generation

Imba

  • Neural Network
  • Genetic Algorithms
  • Json
  • Mitchell’s Best-Candidate
  • Data Graphs

Work In Progress

Proc Gen Unreal

  • Binary Space Partitioning

Stone Monster

  • Gyroscope
  • Accelerometer
  • Scene Management
  • BinaryFormatter

Dark Game

  • Player Control
  • Animation
  • AI
  • Gameplay Mechanics

Email

  • al1zp4sztor@gmail.com

City

Manchester, UK