Trailblaiz StudioAudio Software Engineer exploring psychoacoustics through tools and experiments
Building audio tools focused on perception, clarity, and spatial hearing. Currently developing psychoacoustic plugins with C++ and JUCE, exploring how sound processing can work with human perception rather than against it.
Audio software development across DAWs, game engines, and web platforms — all centered on psychoacoustic principles
Tools and demos exploring psychoacoustic principles across different platforms
Interested in working with musicians, game developers, researchers, and anyone exploring psychoacoustic applications
Open to collaborations and feedback on early-stage projects. If you're working on music production tools, game audio, or psychoacoustic research—or just want to chat about perception-based audio processing—reach out.