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Audio Research & Innovation

Exploring the frontiers where sound, perception, neuroscience, and technology intersect

Psychoacoustics sits at a fascinating intersection: it's equal parts neuroscience, physics, psychology, and engineering. My research explores how we can leverage our understanding of auditory perception to create better audio technology, therapeutic applications, and entirely new sonic experiences.

"The most exciting place to work isn't where we know everything—it's where science meets unexplored territory."

Current Research Areas

Active Research

Critical Band Processing in Real-Time

Developing efficient algorithms for real-time audio processing based on the Bark scale and critical bands. Exploring how to apply perceptual frequency decomposition in production-grade plugins without compromising latency or CPU usage.

Exploring

Therapeutic Audio Applications

Investigating how psychoacoustic principles can be applied to wellness and therapeutic contexts—from binaural beat optimization to frequency-specific sound therapy. Collaborating with researchers to understand the neurological effects of different acoustic stimuli.

Exploring

Perceptual Audio Compression

Studying how masking curves and temporal resolution can inform next-generation lossy audio codecs. Can we achieve better compression ratios by more accurately modeling human perception?

Active Research

Spatial Audio & 3D Perception

Exploring HRTF personalization, room acoustics simulation, and distance perception cues for immersive audio in VR/AR environments. How can we create convincing 3D soundscapes with minimal computational overhead?

Exploring

Loudness Perception & Dynamics

Researching alternatives to traditional compression and limiting based on equal-loudness contours and temporal integration. Can we achieve perceived loudness without the artifacts of conventional dynamics processing?

🔬 The Research Process

My approach combines academic research, practical implementation, and real-world testing. I study peer-reviewed papers, implement algorithms in C++, test them in production scenarios, and iterate based on both measurements and subjective listening. Each project informs the next, building a deeper understanding of perception-based audio technology.

Potential Applications

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Enhanced Music Production

Tools that understand how sounds interact perceptually, leading to clearer mixes with less processing

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Clinical & Therapeutic Audio

Sound therapy applications optimized for specific neurological effects, hearing assessment tools, and assistive technology

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Immersive Gaming & VR

Realistic 3D audio that adapts to listener position and environment, creating true presence in virtual worlds

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Hearing Enhancement

Intelligent audio processing for hearing aids and assistive devices based on individual hearing profiles

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Education & Training

Interactive tools for teaching psychoacoustic concepts and training critical listening skills

Why This Matters

Most audio technology is built on legacy systems or mathematical convenience rather than human perception. By rebuilding from the ground up with neuroscience and psychoacoustics as the foundation, we can create:

Open Questions I'm Exploring

Collaborate on Research?

I'm always excited to connect with researchers, neuroscientists, audio professionals, and anyone pushing the boundaries of perception-based audio technology.

Let's Explore Together